Quote:
Originally Posted by XabbaRus
OK but try autosmooth on the polygons. I had that with a vessel I built and once autosmooth was used it went away.
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As a note, the DW graphics engine will try to smooth all seams with welded vertexes (i.e you don't get any hard edges at all!). If you want something to shade flat, separate out those polygons into a new object (don't go nuts, however... there is a limit to how many objects you can have) or double up the vertexes along where you want the seams.
I've been able to make much nicer looking models with that trick. It does tend to make the shadow projection wonky, however.