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Old 11-20-10, 06:10 PM   #38
Marko
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Join Date: Aug 2003
Location: Back at Sea
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Quote:
Originally Posted by Sailor Steve View Post
I will take a couple of small exceptions to that.

Teleport: In reality, if the captain is on the bridge and gives the order to dive, the crew goes down the hatch first, and the captain or senior officer goes last and dogs the hatch behind him. The crew does not tell the captain they can't dive because he is still on the bridge. The best compromise I can think of is a hotkey that walks you to the selected compartment. If you click the dive button it should run the crew down the hatch automatically, and then take you after them. Fix that and I'll agree with you.

Dials: In reality the captain gives an order and it is carried out. I agree, having the dials, or anything else for that matter, onscreen all the time is not realistic. The best compromise I've seen so far is the "6-Dials Simfeeling" mod for SH3, which has the screen empty at all times but the dials are there as slide-outs when you need them. Fix that and I'll agree with you.

Lock On Target: In reality the captain has these two handles on the periscope that let him keep the target centered at all times. It's hard to use the mouse to keep the target centered at the same time you're trying to use it to dial in torpedo settings. Fix that and I'll agree with you.
I agree, otherwise the alternative is to be able to talk with the crew
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