Quote:
Originally Posted by gouldjg
Well CCIP not only can we prolong as you have done so, but by reducing the efficiency of the crew in the repair department, we can prolong further and hopefully to a good gameplay effect. [...] Well it is done by reducing the crews overall effects in that single deprtment
|
Can you tweak crew's efficiency in a specific compartment? How? I've found that the QualEffect parameter does affect that but it depends on crewman's rank rather that compartment type.
Quote:
Originally Posted by gouldjg
Like Kaa, I am using most of your RUB 1x settings [...] Kaa wants to set his similar to your mod, where battle fatigue takes weeks etc.
|
Actually I've found the crew getting tired too fast for my taste even with Beery's 1x TC model, so I'm experimenting with a whole new set of figures. But I must say that it's Beery's 1x TC model that inspired me to look for what happenned to be the 3DRender parameter, becuase I liked the idea but - like most of us - don't have the time or willpower to play without timecomression.