Quote:
1. Assign a sonar profile to each missle called "MissileLaunch".
2. Make the profile of "MissileLaunch" 1 distinct frequency.
3. Give each sub a new Sensor called "LaunchDetector" with the ability to detect only the the "MissileLaunch" frequency.
4. Set the "LauncherDetector" number of trackers 0, prefix = "L" and labeled "LaunchTransit".
That way the autocrew will detect the launch transit and place it on the navmap as "LaunchTransit". To help determine the difference between a misslelaunch noise and a normal contact.
|
Seems to be briliant idea !! I'm only not sure if autocrew will use this additional sensor (with sonar autocrew off??) on playable platform, but can't wait to try this

Thanx !!!
P.S. I'm a bit less enthusiastic now after few minutes

because even now autocrew detects missile launch sometimes, but only sometimes because they lasts so short. And AI platforms detect them nearly always, but don't put them on a link for human players... And if ever, this would work only with autocrew on... Anyway worth to try, sometimes such experiments even unsuccesfull, gives next more fortunate ideas