Just took a look at too quiet torpedos issue. Yep, because of my error, in most cases they really ARE quieter now than in stock game... Sorry
And how this happened - originally torpedo speed-added-noise was +10, so torpedo at flank was database value + 10, in most cases 82+10 = 92.
I changed torpedo speed-added-noise to +20, to increase difference between slow and fast torp setting, and recalculated the base noise levels by -10 in general, to get the same result at flank 72+20=92.
Edit: can't believe but seems that I made yet another error... base noise levels were in fact reduced not by 10, but by 20 !! Or was it intentional, maybe I wanted to reduce overal NL somewhat ?? :hmm: :hmm: can't remember now. Maybe I wanted to bring NL back to state of 1.0 game, without speed-noise fix, which was betatested and balanced. But torps were usually cavitating anyway so speed-noise fix didn't change much here.
But...
I forgot about cavitation... In game most of the torps cavitates if not run below 500ft, and cavitation adds +20 to base noise value (overwriting speed-added-noise) so most torps run at max speed were 82+20=102 in stock game !! I forgot about this. In 2.01 torpedo base noise were generally about 72, and after adding even +20 from speed or cavitation this resulted in 92 overal noise level, 10 less than cavitating stock game torpedo
Have to think how to fix this. Have few ideas, revert things as they were in stock game, so NL=82 and speed noise +10, then deep-running torps have a -10 noise bonus of not cavitating, beside being under the layer. Slow running torp had about -2 to -3 bonus in noise level.
Or bring back 82 base value but leave +20 speed noise, slow running torp has -4...-6 bonus in noise level, but then torp at flank would be same noisy like cavitating one.
I think I'll combine two above, 82 base value and +15 speed noise, then deep-running non-cavitating torp would still get -5 NL bonus, with retained nice -3...-5 bonus for slow running torps.
Or what do you think ? Should deep-running max speed but non-cavitating torps get -5 or the whole -10 NL bonus in comparison to shallower cavitating one ?
And then maybe we'll include all quickfixes to 2.02 ?
And nice source to read about real-world detection ranges of various sonars. Guys from H3 project have made this work long before us :-)
http://mediawiki.advancedgaming.biz/...hp/Sonar_model
Very, very interesting reading