MaHuJa wrote
Quote:
Strategic AI is nonexistent - there is only what the mission creator specifies, and what each platform does on its own.
If it's to be an entire war, then there would have to be somebody (human) in an umpire position, to take the "orders" from the highest-level commanders of each side, and create the missions based on what forces would be meeting each other.
|
That is very interesting to note: "Strategic AI is nonexistent". I wonder if it has ever been in the mind of the developers.
I must admit that since I own this sim, tactical engagements are the only one played.
I must recognize also, that lagging come easily when objects are too much on the map. It is pity since I always drummed that it could be nice to have a two fleets engagements - one attacking a harbor, the other one defending it. All this with a mix of helos, planes, surfaces and sub - AI and human manned. I still wonder if it could possible to achieve it anyway.