First I'm not modder and do not know the game/file works and what is possible.
#1:
I have proposal how to prepare DD or CL/CA to torpedo firing.
If I remember correctly TDW told that DD has no torpedo controller to reload/fire torpedoes (but maybe Elanaiba/Dan can help to add it?).
But our community friends did it for SH3 at their 'warship mod'. In their solution the playable elco/DD was a real submarine with no submerging possibility and with DD shape.
Of course this model is not perfect: only human can attack with torpedoes and the torpedo shoot is possible from bow only like on this film:
Now in SH5 the AI submarines can shoot the torpedoes - but with DD shape, with no submerging possibility and re-rescipting it can be real DD with torpedo firing (for example if periscope is spotted at close distance).
The question is: is it possible especially "in theory"?
#2:
I'm not happy how the IRAI works - some strategies need to be updated (for example sub detection by passive hydrophone, fast speed to catch the contact on surface or strange behaviour of DD when sub is on the periscope depth).
The question: maybe the community should start open discussion on the DD/SUB tactics as IF-THEN conditions?
It can be helpful to TDW to prepare better AI for SUB or DD, but I don't know script build as IF-THEN parameters will be useful for TDW.
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