Because there are only the Somers and the Clemson-class destroyers available for the US-Navy in the early years, i decided to mod a Mahan-class Destroyer. With 18 ships, this destroyer class was the largest US class of destroyers that was build (only) during the 1930s (to larger classes had been build from 1938 on, but also in war time).
See here for more information
http://www.destroyerhistory.org/gold...ahanclass.html
The Mahan class underwent several refittings during the war, see the pictures on the website above. I decided to mod the earliest look, how they would appear in 1941 to 1943. Later in the war, the AA-armament was increased with Bofors 40mm and the aft guns become also shielded in 1943/44. The picture shows the 1943 configuration.
for comparison:
HELP NEEDED:
The modeling of the unit is completed (but you can suggest alterations

) and all files are ready. But there are still some texture mistakes. Because i found no way to change the position of the Torpedo-nodes, i had to use 3D-models instead for representing the torpedotubes. I have extracted the 3D-model from the guns.dat and importet them as objects to the Mahan dat-file. Unfortunately the new torpedotubes use the whole texture-file as skin.
My questions:
1) How can i change the position of the gun nodes
and / or
2) How can i get independant/working textures for the 3d-object-tubes?
thx in advance,
Commander
As soon it is ready, the ship can be released
