Quote:
Originally Posted by marhkimov
I don't know if this is a feasable idea or not, but i'll say it anyway. Bear with me, I'm not really a modeller...
If the 'torpedo tube' object that you created has a .dat file, is it possible for you to import a skin into it?
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No it is only an obj-file and i am not really a modeller, too

I think somewhere in the 3D-model of that torpedotube is some kind of texture-mapper (?) integrated, but i don't find it or don't know how to change it. Other object-models use specified parts of the texture.tga, so it should work. The best way is to replace the equipment-nodes by hex-editind. I tried a lot, but i think i haven't changed the correct strings.
If someone has an idea with the problems, i will send the files.