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Old 11-11-10, 11:47 AM   #24
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
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Quote:
Originally Posted by skwasjer View Post
MeshAnimationData works as follows:

Take the base mesh, and for each frame, and for each vertex, compute the delta translation.
For the computed delta's get the lower and upper bound. This is your resolution (or range). Then pack each vertex with this resolution as signed short. The narrower the resolution, the finer the accuracy of the animation. Store the resolution and the packed vertices (or texture coordinates, you can also animate textures!!), and you are done.

Take note that whenever the base model changes, the animation goes whack! Without the base mesh, you can't 'restore' the animation frames...
Hi skwasjer,

First i like to thank you for your intervention in this thread and i am glad to see you are still following the SH3 mod forum an honor to have you here
It clarify a lot but i might sound like a newb on this one i mean what is the delta is it in s3d because when i do morphing in max i have a delta option in the controller menu?

And second when you say take the base mesh does it mean we cannot add a new custom character mesh?

Also i remember i post you a pm earlier this year on animation and i didn't reply because of health problem just want to apologize for not answering back now health is better fortunately

Best regards Hans
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