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Old 11-11-10, 05:43 AM   #7
divingbluefrog
Medic
 
Join Date: Jan 2006
Posts: 164
Downloads: 63
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You're right. It works fine. I should have imported it on an already modified mesh. My bad.
Hex editing the mesh, I can delete the third channel and import it back. No problem in game. Of course it's always easier to cut than to modify, but it's a first step.
The bad news is that Blender wracks the .obj produced by S3D.
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