Orgy
Unfortuantly I cannot see any way to get longer repairs without either limiting the repair station to only hold 1 man or by having a penalty on the men put into there.
This is how repair works in my eyes.
All compartments except the rest areas will be automatically repaired by the crew in there.
The rest areas will not recover at all unless you place men in the repair station.
So when I get flooding or major damage i.e. battery damage, I must put men in the repair station.
When the men go to this station, they are just too efficient.
So lets talk gameplay for a minute
A am trying to simulate a longer damage system. We have all had a go at tweaking the zones cfg but no matter what we do, the repair team seem to fix this too quick.
Now the system I am trying to get should be so that you can sail at high time comression but still get some organisation issues after a period of time depending on weather etc.
I have not yet decided on what I should base this on.
3 possibilities
A system that requires the player to reorganise every game day i.e. 24 hours at sea.
A system that forces him to reorganise every game week at sea.
A system that forces him to reorganise every game month at sea.
Each system has its problems at which I am trying to approach but this takes time.
I have it set at the moment that the golden room of play should be to keep men out of combat areas till a combat situation arises because other factors come into play. And again I am just trying to please my game play lust and try and get a bit of decent man management onboard.
Organisation covers all the issues with being a captain, its just getting the game to represent this as best as I can.
I am doing ok but still have many test to do.
At the moment I am a bit puzzled by little snags.
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