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Old 11-08-10, 08:11 PM   #2
Madox58
Stowaway
 
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First, copy The Body_01.dat to a safe working space.
then open it with S3D,
From there open the POS_20mmTwin_UFlak.anm file.
Then export the needed MeshAnimationData as a rawchunk.



Name this as you wish and close the file the POS_20mmTwin_UFlak.anm file.
We are done with it for now.

Back to Body_01.dat........
Here's how it looks stock.

Here's how it looks with that RawChunk pasted in!


Now you can export or import MeshAnimations as you wish for the Crew!


Just move the newly imported MA's to the correct files by rawchunk.


If you want textures as I had in a simple avi?
You'll need to add the needed stuff.
I'm not going to teach you that here.
There's plenty of S3D information to teach you how.
Talk to the SH4 Modder Guys if you need help.
They know S3D!

Last edited by Madox58; 11-08-10 at 09:48 PM.
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