Quote:
Originally Posted by Echolot
post process shader sounds good, hm..
I will search the web for more information/knowledge.
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There is an easier way, because the post-process fuctions are still there, a relict of SH4, but disabled
open \Silent Hunter 5\data\Filters\ColorCorrection\hdr_exterior.cfg
Code:
[ColorCorrectionFilter]
Gamma=0.7
Brightness=1.0
Saturation=0.8
Contrast=1.0
LevelsInputBlack=0.0
LevelsInputMidtone=1.0
LevelsInputWhite=1.0
LevelsOutputBlack=0.0
LevelsOutputWhite=1.0
ColorBalanceR=0.0
ColorBalanceG=0.0
ColorBalanceB=0.0
ColorBalanceTone=1
HueColor=FFFFFF00
HueOpacity=0.0
PhotoFilterColor=00000000
PhotoFilterIntensity=0.0
set
PhotoFilterColor and
PhotoFilterIntensity to a Sepia color
Code:
...
PhotoFilterColor=9B740000
PhotoFilterIntensity=4.0
this renders the complete exterior scene as a post-process in Sepia color