Sounds like a complete overall with a new concept. I guess when its released we can understand it better. You seem to like it so I realy hope it works better and it gets rid of that TC problem.
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Other rooms have very slow organisation loss but it does occur and there is also a small organisation penalty for swapping men around. Don’t worry about the watch crew as I will adjust this accordingly.
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How does one make a one off 'Fatigue Hit' when switching one man to a comparment?
Is the game's stock concept for Electric and diesel Engine rooms being reversed when surfaced or underwater being tossed out?