In the original game, the fatigue Coeff for the Diesel and Eletric Engines comparments are reverse from each other. That is to reflect the fact that the electric engines are not used while cruising on the surface of the ocean, and vice versa for underwater.
Why is there no difference between underwater/surface for Electric and Diesel engine comparments in your proposal? :hmm:
;comp3 DieselEngines
RegularFactor30=0.0025 ;Surface-cruise
RegularFactor31=0.0025 ;Underwater-cruise
SpecificFactor30=0.01 ;Surface-Battle Mode
SpecificFactor31=0.0025 ;Underwater-Battle Mode
BadWeather3=0.005
;comp4 ElectricEngines
RegularFactor40=0.0025
RegularFactor41=0.0025
SpecificFactor40=0.0025 ;surface in battle---------Reverse
SpecificFactor41=0.01 ;underwater in battle---- Reverse
BadWeather4=0.005
These are my quick setting I have been using (not complete for
battle condition). One set is for when underwater cruise or battle; the other set is for Surface cruise or battle state. I was going to make the electric engine compartment even nastier underwater and in battle mode. But this affect even if you are stalking the prey or being the hunted.
The click interface I think I say in that menu.ini file somewhere. it defines stuff like that. Read Timetraveller's Slide out mod and how to affect interface interaction or remove it.
Is this how they are defined for comparment X?
RegularFactorX0 ;Cruise-Surface
RegularFactorX1 ;Cruise-Underwater
SpecificFactorX0 ;Battle Mode-Surface
SpecificFactorX1 ;Battle Mode-Underwater
EDIT:
Quote:
Originally Posted by Pablo
Quote:
Originally Posted by WhoCares
Can someone explain me (or point me to the explanation) of the various fatigue factors (RegularFactorXX, SpecificFactorXX,...)?
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As far as I know - RegularFactorn0 covers being on the surface but not in combat,
RegularFactorn1 covers being submerged but not in combat.
SpecificFactorn0 covers being on the surface in combat
SpecificFactorn1 covers being submerged in combat
Badweathern covers being on the surface in bad weather
where n is the submarine compartment ID number ranging from 0 to 11.
Pablo
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