Quote:
Originally Posted by Beery
Quote:
Originally Posted by pampanito
The Random tonnage mod works OK for me, with one 'but': the randomization seems too small, often just one or two tons between ship and ship, I think it should be at least a hundred. I have just sunk three C2 in my latest patrol, November/December 1941; awarded tonnages:
5159, 5160, 5161 !
In another patrol I sank just two C2; each had the same tonnage (5041).
Although I am afraid this small random margin is not the fault of the Random mod, but of the way the SH3 engine calculates the tonnage.
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It is. The problem is, however we randomize the tonnage, if you sink two of the same ship type in a patrol, you will get the same tonnage (plus or minus the tiny one or two tons of randomization that already exists in the game). There is no known way to make a bigger difference between two or more ships of the same type sunk in one patrol.
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I'm glad you're bringing this up, since it's been driving me crazy. Part of the appeal of "Aces of the Deep" was only having a rough idea of how much each vessel weighed; with SH3 it's entirely predictable. It makes sense considering that almost all of the ingame ships are supposed to be mass produced classes but it also reveals that they may have overestimated how common these ships were. Even the "aces" often had patrols with nothing but 3000-5000 tonners, as opposed to the relatively large t-2's and c-3's we always get. I'm afraid that even if we DO find out what file is responsible for tonnage variation, altering it will affect all ships including liberty ships and escorts.