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Old 10-29-10, 08:13 AM   #3
CapnScurvy
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Join Date: Apr 2005
Location: Dayton, Ohio
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NoGoodLandLubber, I would not use it!!

RSRDC v375 is compatible to only Real Fleet Boat (either their 1.52 version or 2.0). Lurker_hlb3 also has a RSRDC v502 that works with only TMO v2.0. There's a reason RSRDC has a Trigger Maru version (v502) that only works with it. One (of many) problem is the ship naming is different to both mods. If the game can't figure out which particular ship the mod refers to the old CTD blue screen appears. If you're trying to mix and match a modification, you're heading for big trouble. I don't have an RFB SCAF version (used to, even SCAF was incorporated with RFB at one time) but we've had a parting of the ways. The accuracy was too much for some of the other modders (not realistic they said).

I've kept SCAF up to date with TMO and any RSRDC mod that runs with it for a simple reason. They don't monkey around with the ship configurations. Least not the ship heights and weights that effect how the ship appears on the water. The essence of SCAF is to take the ships appearance and calculate how the game reads height and correct the height to match what the game give us. The game doesn't give us a true "real world" view, so making ship heights corrected to "real world" dimensions is crazy. I've been working on an optical correction to the game that should fix this with the "Optical Targeting Assist" found HERE. Until the optics are changed, we have little hope of making "real world" dimensions work.

I read earlier this year that someone for RFB was messing around with the way a ship sits in the water just to make it "look better". Changing the "ride height" just for the sake of looks throws out any calibrated effort to have corrected mast height. I realize this is some of the efforts being made at RFB lately, to keep a player guessing on accurate measurements. But, if you use manual targeting there's a whole handful of ways to trip a player up to get an accurate assessment for a firing solution. I just don't believe that getting a "ball park" estimate to a targets range should be one of them.

On a related note:
I don't know where Webster got the ship dimensions for the J Class destroyer found in his GFO mod but it rings true to the ship parameters of any mod that thinks changing the ride height is a good thing to do.

I ran across this when I was making a SCAF compatible mod for it.




The ships weight (mass) parameter was off by several hundred pounds, changing it's ride height to almost a "decks awash" condition. I suspect in normal sea state conditions this ship won't be found in the mission it's on. It will simply sink before anyone knows it was put into the game!!

Here's how it should look.




I'm not suggesting RFB has this type of problem, this file came from GFO. But, be weary of modders that make attempts to change parameters for the sake of "looks" alone. Sometimes, nothing good comes from it.
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USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
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Last edited by CapnScurvy; 10-29-10 at 11:25 PM.
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