I will look into it,
bye the way
I am only getting tired in the radio room crew when I set specific factor in comp 11.
If I set specific factor to a positive figure say 0.03, the repair crew do not tire but the radio room does,
However, if I set the specific number as a negative figure say -0.01 the repair crew go uber and the radio crew stay the same.
Figure that one out lol

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At the moment I think I will leave specific fatigue all at zero in comp 11 as it is just too buggy, however I like the regular fatigue hit should I choose to place someone in there.
I have a feeling that damage can be changed so that should I attempt repairs, my men take a severe penalty to represent an emergency on board and its after effects.
For most types of damage, we can leave men out of the repair station and because men work in those compartments, they will fix damage slowly and automatically. We all know the game has this capability but to what extent I wonder.
Now should I have a breach and flooding or say my engines are down, then this is obviously an emergency and I would have to assign a repair team but wait, “ I am going to get penalised for this so, hhhmmmm I have to think now” :hmm: .
If they are hit with a penalty for entering this area then obviously flooding control will take longer and hopefully so will sub system repairs. Now the player has to choose how many men he wants to commit to repairs, as they will all get a massive fatigue hit to represent disorganisation and extreme energy consumption in fixing problems.
Flooding can then be altered to fit this scenario, i.e. the time to repair can be close to the time a compartment will fill as well as floatability issues. I think we can all agree that this could be a good thing for the playing experience.
Therefore, that is one idea and it should work on any fatigue mod with a result in prolonged floods and system damage and some nail biting times for players. So long as I get a damage model to suit it.
The player will be concerned about this, as he may need to move men in the repair station, which he may later need in another station so he has to prioritise his damage control.
Thoughts please