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Old 10-29-10, 01:14 AM   #11
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Quote:
Originally Posted by reaper7 View Post
Hope that Internet provider not giving you too much trouble .
Any word on your video , love seeing your work.
Hi Reaper,

Nice to see that you follow my project with enthusiasm, and no my internet provider finally is now stable since i call them saying i was going for another company

For the video i could have upload it last week but since I'm totally nut i said to myself why not pushing the limit even further, i mean i load my mod and i look at the boat in the stock Wilhelmshaven harbor and god my boat deserve a decent harbor to navigate in.

So i went from modeling all the original crane in the Bau hafen to replace the ugly non realistic yellow one. After that i made extensive research for factory and buildings in the bau hafen area and now i am modeling the langer Heinrich shwimkran

As you can see when i fnish one part i look at the rest and i keep adding new props here and there. The game engine is really capable of handling all those new models so far my ram footprint is still very low comparing with GWX and other mod but i have not the amount of models that others mega mod have because i focus more on detail close to the area we see and the immersion is really great so far.

The shape of the Wilhelmshaven harbor is not correct in stock and i also want to modify it but so far i am not sure how to proceed with it? Is it the mission editor that people use to modify harbor and terrain?

And considering now the size of my mod i am seriously thinking on recruiting some fellow modders to accelerate the release if nobody want to join my project then i will release it later than i expect instead of Halloween it will be more Christmas if i am all alone with what left to do.

If harbor props texturing go well tomorrow i will be able to upload the video in the weekend.

Best regards Hans,
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