View Single Post
Old 10-28-10, 06:32 PM   #4
Herr-Berbunch
Kaiser Bill's batman
 
Herr-Berbunch's Avatar
 
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
Default

Quote:
Originally Posted by Mannesmann View Post
Ahoy!

Being newly registered to this forum, but I've been a reader for a while trying to gather tips here and there.
However there are some stuff that I wonder about, that I either haven't found a complete answer to or no answer at all, so bear with me

1. I'm into my 2nd SHIII career campaign, last time around I used a type VIIC till the save got lost in a computer crash, and so this time I would like to try out the Type IX. However...

- which base do I have to relocate to? I'm currently stationed in Brest, but the IX does not seem to be available there.
Don't tell me I have to go to Lorient and the 2nd Flotilla; slowish to manouver out of that harbour...

-I'm in April 1941, is it worth it to wait until 1942 for the next version of the type IX? If one consider that I'm quite "new" to the game and still only play at 29 % realism...

-With a type IX well in hand, I should decide to change bases again, to a base that normally don't support the type IX, would I lose it then?



2. As previously mentioned, I'm something of a newbie to the game still, with 29 % realism, but I'm getting a bit interesting in trying something new, like a mod. What is best to start out with then? I read that "everybody" seems to use GWX, but isn't that quite a step up if one is used to play at a rather...arcadish realism level?

If I simply were to start out with upgrading the core/vanilla game with some extra units/ship models or generally add more detail to the game (more ports and traffic for instance), tips on were to start out?


Hopefully I don't display a shocking level of ignorance or blindness if these questions recently got answered!

Last, but not least, its amazing that such an "old" game still has such an active fan base! Very helpful for us who are slow in discovering the game

Welcome aboard

I can't answer your first question with much certainty, but when do the Type IXs become available and do you have enough renown to 'buy' the type?

Your second question is simpler for me. GWX (and others such as LSH, WAC and NYGM) are super-mods, they replace the whole gaming situation and improve it an incredible amount - what they are is what Ubisoft should have done - but why when the modders will toil for free?

As they are like this then I can see no reason not to pick one and start playing it from the off, the manual for GWX comes in at some 600 pages - how many came with the original SH3? Edit: Don't be put off, you don't have to read it all (but I'd recommend it - saves asking questions later, I should know!) and some of it is background info. And it's quite large type on A4.

Improvements are no end, and once you've got your super-mod sorted then you should try other smaller (but no less great) mods, but what mod really depends on you. You mention more ships, get the Merchant Fleet Mod, harbours - get the Aces' sub pen mod. You want it you got it, improved visibility, improved water, improved seabed, improved map tools, improved icons, improved weather, improved exhaust smoke, beards - no beards, hats - no hats, uniform - no uniform, the list is quite long...

Install your mods with JSGME to make them trouble free, and I'd thoroughly recommend SH3Commander (and Ships Names) for crew managment and patrol reporting.

And you can still adjust your realism!

I'm sure somebody will have replied by the time I've typed all this so I hope it's not too duplicated. Edit: Vendor

Happy hunting Herr Kaluen
__________________
Herr-Berbunch is offline   Reply With Quote