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Old 10-28-10, 01:19 PM   #2
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
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Quote:
Originally Posted by Antar View Post
Played historical mission "Fate of U-110" with:
IRAI.0.28 + FX.0.5 + Env.4.3 + 100% real

Used tactic:
Flank speed + obs periscope at surface all time

The escort ships are not aggressive. Both of them completely do not attack me (especially corvette). One DD "try" to attack but does not try to ramming me (periscope at surface all time) or swim over my position.
DD swims "near me" only / close to me and depth charges give me any damages. Strange thing - DD does not shoot guns to me (to my periscope).
it's quite possible that we need to tweak the new values included with v0.0.28. Try adjusting these values in \data\Scripts\AI\init.aix:

ShipFatigueSensorReductionCruiseMin = 0.015; # min sensor reduction amount for each tier in cruise
ShipFatigueSensorReductionCruiseMax = 0.03; # max sensor reduction amount for each tier in cruise
ShipFatigueSensorReductionAlertMin = 0.025; # min sensor reduction amount for each tier in alert
ShipFatigueSensorReductionAlertMax = 0.05; # max sensor reduction amount for each tier in alert
ShipFatigueSensorReductionDamagedMin = 0.035; # min sensor reduction amount for each tier in damaged
ShipFatigueSensorReductionDamagedMax = 0.07; # max sensor reduction amount for each tier in damaged
ShipFatigueSensorReductionDamagedAlertMin = 0.045; # min sensor reduction amount for each tier in damaged
ShipFatigueSensorReductionDamagedAlertMax = 0.09; # max sensor reduction amount for each tier in damaged

every time the ship enters into a new fatigue level a random value between xMin and xMax above is subtracted from their sensor effectiveness. Try adjusting the min and max values to smaller values. Once the 4th tier of fatigue is completed the sensor effectiveness is set back to it's full value (new watch crew) until fatigue sets in again.
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