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Old 10-28-10, 08:34 AM   #942
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Quote:
Originally Posted by flymar View Post
What is the rate of the status change? I'm curious if the ship cen get cruise-->alert-->damage-->alert-->cruise path like in 5 minutes. I don't know if resetting fatigues in such situation is right.
can't happen in 5 minutes.
Let's say the enemy is cruising along following waypoints. At this point it's in cruise state (barring no damage to it). Let's say the enemy detects a contact. At this point they switch to Alert state and hunt the contact. From IRAI's \data\Cfg\Sim.cfg:

Lost contact time=20

This means that when the enemy loses contact with the contact it will continue 'looking' for it for 20 minutes before giving up. It also means that any other enemies within 20 minutes distance to the contact will also respond to the 'hunt'.

Now let's say that during the hunt the enemy sustains enough damage to switch to damaged alert state. The time between alert state and damaged alert state is random because it depends on the enemy taking damage above a certain level. Once in damaged alert state it cannot go back to alert state ever again (the game doesn't allow the enemy to repair itself like we can with our sub).

I'm curious: now due to fatigue are you able to 'slip away' from the enemy once detected after long periods of time?

Last edited by TheDarkWraith; 10-28-10 at 09:08 AM.
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