To sergbuto or to anyone else out there who might want to look into this...
I think the next step in modding has to be the A.I.
Since destroyers are already capable of depthcharging/hedgehogging, can PT boats also be made to do so?
The PT boat won't use those hedgehogs because it was never programmed to do so. From my personal experience with Elcos, the only thing that the "Paatrol Craft" A.I. is programmed to do is to locate the enemy, approach the enemy, and circle the enemy.
"Destroyer" and "Escort Destroyer" A.I. are different. They locate the enemy, circle the (surfaced) enemy, and go on attack runs (on the submerged enemy, i.e. *the player*).
Alterring the A.I., which I reason is fully capable in the hands of our talented modders, will make our PT boats more formiddable.
And BTW, has anyone ever tried to make the PT boat a "Destroyer" or an "Escort Destroyer" instead of a "Patrol Craft"? Those who know what I'm talking about probably already know this... I pulled this from the Data\Roster\English file:
;Warships
Type0=Patrol Craft
Type1=Corvette
Type2=Frigate
Type3=Destroyer Escort
Type4=Destroyer
Type5=Minesweeper
Type6=Light Cruiser
Type7=Heavy Cruiser
Type8=Escort Carrier
Type9=Fleet Carrier
Type10=Battlecruiser
Type11=Battleship
Type12=Minelayer
Type13=Auxiliary Cruiser
A PT boat using destroyer A.I. would act exactly as a destroyer would. Of course, the side effect would be that it would also spawn in a convoy... Solution? Make a new or alterred patrol craft A.I.
And perhaps ubi even left the other unused A.I. routines laying around somewhere... Somehow, that wouldn't surprise me... :hmm:
__________________
It takes two to tango
|