I found a more interesting way to play Axis and Allies called fog of war or blind play. The downside that it needs 2 BOARDS
Some notes on it:
Blindplay or “Fog of War” Axis and Allies
The club plays almost exclusively a blindplay variant that introduces a significant “fog of war” aspect and thereby greatly multiplies the range of options and strategies available to all players. It rewards focused and careful players that are able to imagine and keep track of unseen enemy units but also allows new opportunities for daring, aggressive and even reckless strategies that are otherwise precluded in traditional play.
Key Blindplay Rules
- Referee: The Club prefers having a referee to help speed up play.
- Purchases, Non-Combat Movement, and Mobilization not shared with opponents.
- Reconnaissance is conducted by bombers, one IPC per bomber, and occurs after follows purchases and before combat movement. Bombers cannot be used again in the turn. AA guns and battleships may fire at reconning bombers (both hit only on 1).
- Naval Movement: Non-combat naval movement is only possible in sea zones controlled by your alliance (submarines excepted). Otherwise, naval movement occurs during combat movement phase. If one wishes to control sea zones, one must declare surface warship movement into those sea zones. If one does not wish to declare such movement and wishes to pass unnoticed through potentially hostile sea zones, the referee can check sea zones for enemy ships.
- Reserve Forces: When opponent attacks a superior defending force, the defender need not declare all his defenders.