Quote:
Originally Posted by yourgi952
Hi all thanks for the reply's I do have RFB 2.0 as well I might give that a try
and yes I play with map contacts off I prefer to play as close to real as possible. The bag of tricks has some really cool info too.
Ill try some of your suggestions and ill report back in a bit, thanks for all your help 
|
If your going to play with contacts off the radar mod is a must, used correctly you can get exact ranges and speed at great distance, your still making marks, just on empty map.
You'll never find me evading at scope depth using TMO, they''l drop those cans right on your head, speed, depth and a minor course change work best. I will also make depth changes. Listen for him to start his run, hit flank and stay that way until the charges explode. If your deep enough it takes time for the charges to reach you, by going flank by the time they reach your depth, you have left them behind. The exploding depth of the charge is basically set when he cranks up for his run, so some depth change can help. I usually will sit at 400 ft or so in a Gato and when he makes his run I'll rise up about 100 ft, usually the charges expode underneath me. Once he is done with his pass I'll go back to silent. I do have little cheat, sometimes I'll raise my scope underwater and watch the ship and charges fall, but only when it's getting bad. Cams and contacts off are hard enough...