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Old 10-21-10, 11:55 AM   #8
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,054
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DAY 1 TURN 1

Best, German garrison vs. 1st Bn./502nd PIR


Nothing special on this one. Again, I had played
this one before and had quite a good idea on what
the enemy would try. The FlaK guns I had (1x20mm
2x88mm) were locked to where they were to simulate
the surprise attack I guess. But they were in good positions
to fire across the map.

Surely, the AI attacked the same way as it had before, it
went for the center road flag, exactly where I had placed my
troops to. I saw only 3 or 4 enemy squads that crossed
the road, I have no idea what the rest were doing. I held them
back with the rifles and MG42 with the help of occasional shot or
two from the farthest 88mm. Their losses piled up during the first
10-15 minutes and they pretty much gave up on attacking.

The most notable thing on the battle was that the allied bastards
called air on top of my southern 88 and I lost that one.

Next turn, I should be able to win this one as my reinforcements arrive.


Unit composition


Firing lines and allied movement


20mm FlaK got lucky (it's horribly inaccurate from distance)


Poor 88


This allied squad was blocked from crossing the road by
the 3 riflemen I had to the south of them. Later on I brought
in another riflesquad, but I didn't manage to kill any of the
allies, just suppress them and make the retreat.


End result
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