Thread: Type 36A (M)
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Old 10-11-05, 02:33 AM   #15
Cdre Gibs
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I started out with a full clone of the Type 34, Then I exported the Cloned Type 36A and imported it into 3D Max 7. I then use the modifer tab and select edit mesh. With the surface tool I flip any polys that are inverted and then select the Element tool and select the entire Mast object. I then move it to where I want it on the Type 36A's hull. I then deselect the modifier tab and delete all unused objects only leaving the modified Mast. I then export it back out of Max and back into the 3D folder as an obj file inside the Type36a folder in the Sea folder. Then with Pack3d I import the New modified Mast back into the Type36a.dat. End resault, no change - Bugger !!!!!!!!!!!

I will be giving it another bash tonight, hopefully we get this sorted.

I have used the Dual 5" Turret from the Somners DD. I know its not a 6" Turret but its in keeping with the same style of Turret as the singel 5" Turret. This is because we dont have any single 6" Guns in a Turret.

Now I could use the Dual 6" Turrets off the Bismark but without a Single 6" Turret to match it kinda looks silly. Its all about compromise and doing the best with what we have. I have run a mission with 1 x Bismark, 1 x Tirpitz, 4 x type34's and 2 x type 36A's V's 1 x KGV, 1 x Revenge, 1`x Nelson, 2 x Didio's , 2 x Fiji's, 8 x Tribal's, 2 x J Class and 2 x Blackswans. Now whilst the Bismark and the Tirpitz are sunk they usually take out all the British capital ships bar the cruiser's, the Cruiser's and DD's usually kill off the Type 34's and the type 36A's usually kill off the Cruiser's and any remaining DD's/DE's. So in retrospect I believe she's pretty damn mean as is
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