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Old 10-20-10, 10:52 AM   #21
rowi58
Eternal Patrol
 
Join Date: Jun 2006
Location: Karlsruhe
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Hi folks,

seems that the AI-Uboat type VII A is ready – nearly ready. DAT, SIM, ZON, DSD. VAL, EQP and CFG file are completed. The boat will have a rotating DF-Antenna (“WatchMan-Controller” in the way “privateer” used it for several things in GWX), crew on the turm with “reflections” (no vampire crew – as SquareSteelBar asked for, although I’m using “Placement” instead of models. Therefore, there is a new “UBoat_CREW.dat" in the folder “Library” with two guys who can be placed on the turms or elsewhere.).





Just a word to the flag and Diesel exhaust fumes. The flag will only be showed when you are using LSH3 V.5 or GWX PLUS bigboywooly's “Wilhelmshaven, St.Nazaire, Schleuse MOD”. The Diesel exhaust fumes will be only showed when using LSH3 V.5 (I don't want to trespass “particles .dat” files of other MODs). The crew will be showed with Stock SH3 or any other Super-Mod. The Diesel sound depends on the sound file you are using.

The last thing - before the ultimate challenging effort, the “ReadMe” - is just a question: with or without (rubini's great) water stream? It is not a problem at all – but a little bit more work (0.5 MD, I presume). And as you know, rubini's “water stream MOD” will also work with all kind of SH3 or Super-MODs.

Greetings
rowi58


By the way – just a word about SH5. It could have been the most wonderful subsim ever, if Ubisoft would have invested so much efforts in all kind of aspects like the submarines. It would have been better to wait just for one more year and to release a “perfect” game, than this bugish “March-Version” of an unfinished subsim. Ubisoft gave away a treasure of gold – for nothing.
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