Thread: Modding help
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Old 10-19-10, 08:15 AM   #6
Captain J. Borne
Torpedoman
 
Join Date: Aug 2010
Posts: 118
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Quote:
Originally Posted by jimbuna View Post
First off might I suggest you keep a cool head and try to maintain some semblance of politeness toward those who are attempting to help you.

If you are experiencing the phenomena you are describing (opening tube doors at 300m depth etc.) it is most likely because you have already altered some of the critical files.

Many aspects of the game are not able to be modded because they are hard coded into the game and the SDK has never been released by the developers.

Seeing as how you consider yourself an 'expert' in C++ and Hexidecimals I'm confident you'll understand what I have stated above.

Now, the ME problem, what precisely do you mean when you say "all bugged out, the map is not correct when I zoom in and out to edit the mission"?

A screenshot would help resolve the issue perhaps.
I was never rude to anyone... I just get excited. Thank you for the info on the source code I thought it was an open source game.

Again, obviously, at 300m ive edited my files... How could I even be at 300m? If you know what files I can alter regarding the torpedo's, I thank you in advance, if you dont, then keep your mouth shut. Im not here to argue with you guys. Im always extra polite in all of my posts. Please dont turn this into a flame thread.
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