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Originally Posted by frau kaleun
I think you mean 300m from the target, not when the depth of your u-boat is 300m?
Because IIRC the game will not let you fire a torpedo at that depth, even if you got there and survived. I don't think it will let you open the tubes once you get too far below periscope depth.
At any rate, assuming we're talking about distance from target, torpedoes aren't even supposed to arm themselves until they've run at least 300m, so why they would be detonating as soon as they leave the tube is beyond me. I don't know if it's possible to mod the distance required for eels to arm themselves for detonation but if that's been tinkered with it might be the culprit (just a guess).
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Look at this, Im quoting my original post...
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Originally Posted by Captain J. Borne
Is there a way I can stop torpedo's from being exploded at 300+ m Depth?
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Im talking about depth. I can open the tube's at 300m, even fire them. The problem Im having is, they explode at that depth the second they come out of the tube.
When torpedo's miss and do a full ladder pattern, they eventually just sink. Well, once they reach the depth of 280m or so, it explodes. Im guessing that once it reaches a certain depth there is a timer that detonates the torpedo (Probably to delete the object, mainly for deleting the name above the torpedo for multiplayers missions).
I really need to know the source code in the long run because im a C++ and Hexidecimal (Memory references) Expert. I feel stupid asking questions like this but im used to other games that use different methods to develop / edit games. This will be my first simulator.
Making your max depth increase is easy. I can change all kinds of variables. Thats the easy part. I need to edit some of the physics of the game to do what I really want to do. But to edit the explosion depth for a torpedo should be a .sim file somewhere I can just change the variable.
Oh and, anyone have an answer for this !?
Quote:
Originally Posted by Captain J. Borne
And how in the world do I make a mission for GWX? The editor for GWX is all bugged out, the map is not correct when I zoom in and out to edit the mission.
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