Thread: Fig-7 Vs. Sub
View Single Post
Old 10-18-10, 01:57 PM   #5
goldorak
Admiral
 
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Kapitan View Post
I play the FFG all the time, theres an entire doctrine i wrote about it and how to use it and bouy patterns its availible on commanders academy and also subguru i believe, if not PM your email address il send it over.

The main way to combat a submarine is not to be found yourself.

Basic rule of thumb:

Speed less than 5 knots
No, the best tatic is to keep the highest speed that will not make you cavitate. I don't remeber what that speed was in lwami, but in RA you can go to 10-11 knots without cavitating. That is the best speed.

Quote:
EMCON (radars off) if nesserserry short bursts
It depends, but keeping the frigate's radar off is better.
You can always activate the remote radar.

Quote:
Let the helos do the leg work
Absolutely. You got 2 long range weapons use them. In RA they can go up to 50 nm !!!. You can also set them to use passive sonar and mad sensor. Use the full capabilities of the helicopters, they are your eyes and speer.

Quote:
Stay shallow if possible and get close to land
Nope, it doesn't make a difference and may even hinder your search efforts.

Quote:
CWIS on auto and always load up SM2 have it on the rail ready
Drop bouys 5.6nm to 6nm apart diffrent bouys do diffrent jobs
CWIS in auto will be seen on the esm if the enemy is nearby though.
As for dropping buoys, as always it depends. If you're trying to sneek out a contact in front of you the helicopters are needed. If you need to deploy a barrier then yes launching sonobuoys from the frigate at 5-6 nm distance is nice. Although I'd personally go with a stricter barrier if you expect diesel-electric subs.

Quote:
Try not give yourself away that your hunting so mainly use passives then when a passive detects something if needbe sink a dicass in to get a lock, most sub skippers hear the pings from the bouys if they are active and can steer away of dive so let it be nice and quiet and play them at thier own game.
No no. Once you've got a confirmed contact go full active on the bastard. With the helos and the frigate, and sonobuoys. If you've got him cornerd there is nowhere to hide and you've got the advantage.


Quote:
Helos loose your control when they reach 30 miles away from your ship make sure you also set the Control panel to air ship search.
This only happens on poor mods.
goldorak is offline   Reply With Quote