Quote:
Originally Posted by Amizaur
So maybe simply after solution is calculated, random error should be applied to it and then displayed. Would 10% error be enaugh ? I believe human player seldom have solution better than +/-10% ? Or maybe random from 5 to 20% ? How this random error should be applied is of course to be determined, it can't be randomised every time solution is updated, because contacts would jump all over the place, error should be randomised once and kept the same, maybe only slowly decreasing with time ? When player reset the autocrew solution, error could be randomised again and player would get different, "alternate" version. Something feeling like that I remember from SC.
|
I think adding some kind of simple +/- sigma to the TMA would defeat the purpose of simulating TMA. Within the sim, one is forced to make trade-offs between spending the time to develop a more accurate solution and risking the other player taking a shot at you, or else taking a shot sooner with a less accurate TMA, but one which might be wrong. It forces one to ask the question, "How accurate does my solution really need to be in order to make this attack?" Sometimes, not very, sometimes, it needs to be very good.
If there was just an arbitrary uncertainty added into the auto-TMA then there'd be no way of improving one's solution with time so regardless of the time one spent hunting a target down and developing a solution, even if that's handled by the auto-crew, one would always find themselves facing the built-in uncertainty of the TMA.
That would change the tactics one would use, and it won't necessarily change people's behavior. So, I'm not excited by this idea.
Quote:
- the solution generated by auto-crew, even still "cheating" i.e. using data non available for human player, would be no more deadly accurate. The 10 or 20% error should be enaugh to reduce efectiveness of SUBROCs and to make player more cautios because he can't 100% believe autocrew solution no more, it can be different from reality and he has to take this into account, just like player making his own manual TMA knows that his solution may be a bit off.
|
SUBROCS should be very effective in certain situations. I liked the idea of limiting their sensor ranges best, if we're worried they're overpowered. The whole thing about SUBROCS is that one really doesn't need to believe their autocrew 100% to use the effectively. Actually, I think that ALL of the torpedos in the game are overpowered, not just the SUBROCS and dumbing them all down wouldn't be a bad thing.
Quote:
- the solution generated by auto-TMA would be actually worse than solution made manually, so green players would have motivation to learn making this by themselves !
|
I think there's something to be said for this. I just don't think adding an arbitrary uncertainty into the game is the way to go about doing it. Maybe if the autocrew TMA was just made slower? If it took a hour to develop the same solution that a manual player could do in 30 minutes, the autocrew TMA would be at a disadvantage but there wouldn't necessarily be some magic +/- sigma inserted in an arbitrary place.