Hi Rubini
I am sure that with yours and others involvement and skills, we can really make some dramatice changes.
Whilst you are doing your HT mod (looking forward to the RUB version btw), I will start testing current RUB damage model and playing with a number of Ideas I have floating in my head concerning flooding.
I know Jungman is also looking into this issue as well so I am hoping we can all get together in some form of co-operative group and totally re-write this issue of the quick death screen as well as other interesting additions or should I also say subtractions.
I want to have more control over the repair section and if that does not work, I want to get rid of it and see if I can balance the sub damage when it is just automatic repairing by crew in quarters. People may not follow me here so I stand ready to abolish the idea of getting rid of repair crew but I do have thoughts that we will find something that can be tweaked for a better game.
I do think that when this cloning of the model issue develops further soon we will be able to spawn survivors etc but that is beyond me at the moment so I think I will stick to what I enjoy doing and that is trying to get the best nail biting swearing at your monitor sub damage immersion.
At the moment I want to get an idea of what modders may have found that could be used to help us achieve this new damage model.
Speak soon (back to testing)
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