Quote:
Originally Posted by privateer
@ nazaurio,
Many things can be added or adjusted sooner or later.
Part of the new code I have addresses the 'Bones' needed for animations
of Crew.
Once I can export those?
It's a simple matter to then import new animations to a new GR2 file
using Expotron.
I'm doing all I can to get my grubby little hands on a new system to
be able to run SH5.
Without a newer system?
I can not complete much of what I plan to.

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I've mapped out a good deal of the GR2 file format. Found where the bones are located, initial position,rotation, file format revision, file size, crc, art tool info, etc. You know where they are in the files?
EDIT:
sorry that could've been taken the wrong way. I mean I have been mapping them out with hex editor to get specific hex addresses of where things are located in the GR2 files.