Quote:
Originally Posted by Herr-Berbunch
Then gets on the train and delivers them in person to Neal, who is the only person to have to whole picture - so he can plan the next moves 
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Actually what comes next is a prolonged session of trying to decide who gets promoted, who gets what award, which men will be moving on to another assignment or going ashore for additional training, which goes on until I sweat out a satisfactory compromise between attempted realism and the desire to keep as much of my experieneced, familiar crew on board as possible. Between that and updating the logs, it can be a couple hours of post-patrol paperwork.
And at the moment, I don't really add anything to the logs except notes on promotions, awards, and transfers. Beyond those additions it's strictly the info that's already provided for departure from base, ships sunk, and return to base.
Regarding the separate .doc file for patrol logs, I only just realized a couple weeks ago that I could click on the links for "Patrol 1," "Patrol 2," etc. when I open my updated personnel file and get a similar printable file of the logs themselves.

So next career I'll probably do all my editing and additions w/in the Commander interface for it and use that instead.
And I'm also toying with the idea of keeping more extensive records from within the patrol itself, like notes on the weather, all contacts, notes on attacks made, etc. But I don't know. I tried that when I was first playing and soon got bogged down - but then I was still trying to remember how to find my way around in the game just to do the most basic of things. Now so much of the routine of "running the boat" has become just that, routine, when it comes to what to click and what key to press. So maybe I'll be able to keep a more detailed log without it seeming like such a hassle.