Aye.
Its a shame that the IXD2 texture hasn't been done - I just looked at it and the reason is that the uvmapping is quite different to the other type ix's, so its basically a new job.
I could probably hack up a crappy version for IuB if necessary, though.
Also, I think if you already have sergbutos reflections fix, putting the relevant textures from their .dat's into /textures/tnormal/tex works just the same.
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