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Originally Posted by privateer
I just checked a fresh install of GWX 3.
The Turms mentioned have different ID's in GWX 3.
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I'm using Flakmonkey's Turm7c_1_hd.dat with lightmap. Maybe this is the problem.
It clearly was id problem, because the compass was ok in trening/single mission (that is, taken from Turm7c_1_hd.dat), but bad in campaign game (that is, taken from Turm7c_8_hd.dat), when the AI u-boat files were also used.
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It's possible to clone correctly units using S3D and Pack 3D at same time. Firts use pack3D, them refine with S3D. S3D site have a good tutorial on how to "clone" with S3D.
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I tried it yesterday, but I was afraid to use s3d remap id's on ai turms because I don't know what files are using also those ids, and searching for each id with "search for file id" is too much work, as LGN1 said in the other thread.