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Old 10-10-05, 10:16 AM   #6
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
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To what extent can you guys modify AI doctrines?

I think the torpedo evasion doctrine needs work. They aren't using decoys enough, and some manuevering might be nice to (the Russians in particular seem to only use one passive decoy against an active homing torpedo that will probably need two active decoys to be evaded).

More importantly, there is apparently an AI doctrine causing all platforms to race at max speed when an unknown contact is detected. This is particularly problematic for subs, which are going to flank and giving their positions away to chase after a surface contact that the Orion is going to get to first anyways.

If it can be done, I would like to see the "unknown detected" doctrine to be modified for subs.... they should only investigate unknown sub contacts within a certain range (outside that range I'm thinking the mission designer can use triggers and scripts to send it off, so I wouldn't worry about unintended consequences), they should only investigate once they have come to comms depth and have become aware of the contact, and they should proceed carefully... I'm thinking the best solution would be deep sprint and drifts, with a 60 degree turn so make sure the sonar checks 360 degress, and slowing to tactical speed once it is within 10nm of the contacts last known position.

I know that's a lot to ask for, but if SCS doesn't do it, maybe you guys can... You're doing great work.
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