Umm DWX or RA or any other mods that adds entry to the 3D models actually aggravates the problem with poor sonar identification by AI.
I usually just play with manual sonar unless for testing purposes. It's part of the fun since DW is not (or less of) an experience or sub captain sim in the first place.
TMA on the other hand is a lot of work if done manually especially with many sound contacts being detected simultaneously......but the feeling of successfully detecting, engaging and hitting a target through manual sonar and TMA operation is hugely rewarding.
But doing manual everything with DW often degenerates the feeling or enjoyment from gaming to that of working

.
Sure I'd love for the AI to be able to guess more accurately about the contacts they are detecting but I see no way in this because people are so good because they know certain facts such as that the enemy they are expecting is that of certain type or from a certain nation...on the other hand there's no way for the AI to use these kind of clues or information in game. To the AI every possible contact is indeed that(possible)