I disagree, I love the M18's, they show no wake, so the enemy won't evade them. The M14's are easily to evade and since ships will speed up and zig to evade, that negates the speed advantage unless closer in. With 14's you usually have to shoot spreads at faster TF ships to deal with them being spotted. Since they can't see the 18's they won't speed up, thus speed is not as important. You can also shoot much multiple targets much easier with the 18's, shooting the furthest first. Shorter range, well 3500 yards is as far as I want to shoot anyway, that's plenty. Even though the 14's have long range, that makes them slow. The 18's work fairly good for keel shots. Most torps work 80% time mid 43 on anyway. They certainly don't run deep like the M14. Still, late 43 most torps run correctly. I haven't had them for months playing this career slowly, but almost sure they have a influence setting.
Still I carry about 50% M14's. Sometimes you need them for needed long range shooting. I'll also use them closer in on merchants. If you have a carrier dead in the water with 12 escorts milling, it's nice to have some 14's and finish it off from 8000 yards and not worry with DD's
They both have good uses, so I carry both and use them per the situation.
I do get a much higher percentage of circle runners with the M18. Be very careful shooting them while moving forward. You'll get no warning unless you catch it. It only happens a few times, but can end your career. Either chance the risk or look in the attack map to see them. They often hit me at periscope depth...
Not sure of the date, but they'll be free towards the end of the war, maybe late 43, just not sure.
Last edited by Armistead; 10-12-10 at 12:46 AM.
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