Quote:
Originally Posted by LuftWolf
Asking people to play FFG without aTMA, until the 1.02 patch comes out which will address it, is, as Molon said before, sadistic.
The only FFG player I've seen make it work for him is OKO, and I'm not sure how he does it, but all the credit to him.
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On FFG TMA, I use only (99.9% of the time) the merge button.
you couldn't use the TMA on TA as it's only 10kyrds LOB there (I don't remember who were mentionned this before).
So, if you do a TMA on a sub at 5 miles or less with the TA, this mean you need to learn the use of the OMNI active because you are supposed to catch the contact here before this range.
Merging manually ensure I merge good contact also, because i had real strange things with AC TMA on OHP on this subject.
So, it takes some times, at mission start, slowly but surely merging contacts on the OHP TMA.
I could use also the TMA on active to have a solution on a sub, and not only a position.
But I don't use it a lot, because this suppose to make some pings after picking up the contact, and the less I ping, once ennemy sub is tracked, the more I have chance of surviving doing quick and "silent" attack (fast speed on target and no ping until the last one for confirmation then assign/launch torps).
But as LOB will certainly have correct value soon (...did you say patch ?) OHP TA could find a new utility on TMA process.
One thing I dislike a lot with AC TMA on OHP is the ability of the AC to make a TMA on ESM, not only VERY accurate with 2 or 3 ESM LOB (when its impossible ...with so few) but also to make these TMA FAR out of the paper, when that couldn't be possible.
So, here again, AC TMA is close to show truth and could work at 3 or 4 times the real capacities of the hardware.
not fair, and very irrealistic.
So on TMA, at this time, I use "merge" as near the only fonction.