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Old 10-09-05, 10:54 PM   #47
OKO
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Join Date: Jan 2002
Location: Solar system, mainly on earth
Posts: 476
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Quote:
Originally Posted by darksythe
we can have 2 seperate rooms 1 for us hardcore simmers and one for the learners. If the term Noob offends ne 1 my appologies :P
the fact is there is lot of very skilled people didn't came to manual TMA.
You really couldn't call them noob as some have a HUGE tactical knowledge, but just didn't take the time to master the TMA
Finally, TMA is easier than sonar station, you just have to wait the right time to make it and to refine with dot stack.
Compared to the sonar, where you need to ID and choose the right contact to track, you spend much more time, energy and work than on TMA.

TMA is just 1 or 2 minutes sometimes in game (just before torpedoes launch for example), but lots of people think it's a station where you need to spend most of the time.
That's why they tough AC TMA could manage that for them, because of to much workload.
But that is not true. You have to come to this station only when you have enough data to work. And never before (except to count the LOBS in 5 seconds to know when you can start working here).

And definitively, manual TMA make the game deeper in the experience and in the immersion.
On MS, there is no AC TMA at all and noboby, even total noobs, ever complained about it ... just because they never tried (we say it's baaaaaaaad ).
If you just say : ok, now I handle this thing, the step is easy to go, with good learning curve and this change really lots of thing in the game experience.
On solo and MP missions.
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