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Old 10-11-10, 03:01 PM   #2
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,121
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Quote:
Originally Posted by tater View Post
Three versions included. One for regular TMO2, the other is the easier AI version. The last goes after the beta updated version.

All go after TMO+TMO patches (might mess up that beta patch just released), before other mods.

http://www.filefront.com/17377544/IJ...or_TMO2_v1.rar

This mod corrects the Type 13 radar to only work vs aircraft, and the type 21 to be dual purpose. Right now the 21 is heavily skewed to not work well vs subs (set minheight to 6m), might need some tweaking after testing.

Perhaps ducimus could chime in, I haven't messed with it much, and the sensitivity and area settings depend a lot on the cfg settings. this mod only changes the the minheight value on those 2 radars, nothing else.

Eh think I may pass, ijn radars pick up player sub just fine lol.

My problem with IJN radar is their too effective in the game.I guess once I figure out S3D and how to put it into a mod for JSGME ill lower their range to around 4-5000 yards...Which radar do the escorts have?

See what confuses me is in some cases such as Tang or Barb(sure there were others but just those ive read about) they were able to get close on convoys with radar equipped escorts and carriers even(Barb sank the Unyo) but subs like USS Jack could not get closer than about 7,000 yards from the Take Ichi Convoy in April 1944 due to their 12 escorts, many of which had radar.Barb and Tang's attacks came later in 44 though.So I think 5,000 yards would be a good compromise, 5,000 yards is a long way to shoot.Jack managed to sink a few ships from 7,000 yards in a night surface attack, really well executed attack with a little luck.,
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