Friend I'd second dangerous waters with super mod and I'd recommend DWX(which is also called RA or Reinforce Alert mod) from Russian community. Be aware that DW is not about eye candy and it's more like a procedural or functionality sub sim than an experience sim or a study sim.
You can get the mod from here
http://www.ra-dwx.narod.ru/download.htm
I've made several scenarios for DWX too
Take a look here
http://www.subsim.com/radioroom/down...p?do=cat&id=38
Two of which have a cold war background in it!
Gibraltar transit
Beautiful starry night for the passenger of this Cruise ship . . .

Perhaps this could be your ticket to the mediterranean. You're the skipper. It's your call.

On the other hand if the cruise ship took torpedo hit intended for you and you were sunk in the strait in the end you would be an embarrassment to the Soviet Naval Command.
Improvise, be vigilant, you have the initiative, you have the conn!
v Hard Sept 28th 2010(For DWX)
The purpose of this version is to increase the difficulty such that player would appreciate more or be rewarded more making it to the finish area and successfully completing the mission. This means the difficulty has been raised a notch to better reflect the Allies forces attempting to enforce blockade in and out of the Gibraltar strait to non NATO submarines.
Changes to original version
Added more probability of enemy combatant order of battle to increase the difficulty for those who like challenges.
Added more doctrines.
Changes in tactics.
For error reporting please reach me via subsim: Castout (Edit:
if you spot collision between AI ships pls do tell me or if you spot any damaged AI platform that was damaged not because you attacked them). I'm not sure whether AI will avoid each other when on collision course accidentally. They should automatically imo because otherwise scripting for all AI that has the possibility of colliding with another AI vessel is a lot of pointless work.
Save often,
The mission is designed with replayability in mind too
Godspeed and good hunting
If you make it to the finish line in this mission it's either you're lucky and a good skipper or you're not so lucky but an extremely good skipper. Either way be proud!
And a good skipper never cheat. Remember that!
If in any time in game you feel like joining the airforce instead this mission has served its purpose
Soviet Victor II that tried sneaking into the Med by following close behind a merchant ship
Crazy Ivan
v1.02(readme says 1.04 ignore it)
Fixed critical goal
It's August 1995, Now is 8 in the morning and You're in command of the Russian SSBN Typhoon. . . . .perhaps it is time to check baffles . . . .
Now are you a good skipper who is able to apply an effective countermeasure to enemy submarine trailing on your command?! This is a skipper dueling another skipper in the battle of wits. Who will prevail?
Note:
I hope you can appreciate the feeling of being a boomer skipper specifically Russian boomer skipper whose command is often trailed by the attack submarine from the opposing faction and enjoy living the experience. And this mission also serves to give credits to the awesome Typhoon(Akula) class SSBN model in DWX.
v MP included
Meant to be played for 2 players and not for SP at all!
This is strictly a Multi player scenario and can't be played for Single player unless that player takes the helm of the Typhoon.
Blue skipper wins when at the finish of the game the critical goal for RED never gets triggered i.e when the Typhoon skipper gives up!
Recommendation: better skipper should take the helm of the Typhoon
Weapons tight!
It is a simple scenario design wise.
v102 Fixed critical goal
v101 Critical goal now will trigger under imposed condition, numerous script and doctrines changes.
Report any feedback and error to me via Subsim.
Castout