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Old 10-07-10, 09:29 PM   #35
JScones
Navy Seal
 
Join Date: Apr 2005
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Quote:
Originally Posted by frau kaleun View Post
I was sitting here looking through the game files for all the different ships, trying to figure out if it would be possible to add nationality in there somewhere so it shows up automatically... but I don't suppose it would be possible to differentiate between nationalities for classes of ships that are used in a lot of nation's rosters, by doing something with the files in the data/Roster/<nation> directories? I'm assuming that if you do it in the EnglishNames.cfg it's going to show whatever nationality that was edited in regardless of what flag the ship was flying when it was rendered in the game.
Correct. SH3 works off ship class id, so if ten nationalities have an NTS01 ship class in their roster, then whatever label that id is given in EnglishNames.cfg is what will be recorded in your log file. FWIW SH3Cmdr maps to ship class id as well.

Quote:
Originally Posted by frau kaleun View Post
As you say though the likelihood of sinking ships from a wide variety of nations seems pretty small, so even there it would be less work to change "British" to something else when it happens, than to edit every single ship in the log after the fact.
Exactly. And exclusive ships like German warships and such can be labelled "German <class name>", or "Australian Bathurst Class minesweeper" etc and so on.

Quote:
Originally Posted by frau kaleun View Post
One other thing I was looking at - adding ship names to the cfg files in the game's data/Roster directories. For instance, if I look at BBWarspite.cfg file in Roster/British/Sea, it's got 5 different named Units for that class. Could named units for other classes of ships be added in to their cfg files in the same fashion, or is that way too much data that would have to be loaded when the game is running?
Doesn't work. Seems an incomplete feature.
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