10-07-10, 04:15 PM
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#22
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A-ganger 
Join Date: May 2010
Location: 52° 31' N, 13° 24' E
Posts: 76
Downloads: 75
Uploads: 0
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Concerning AilSmoke 1.7
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Nice work, Ailantd, thank you! The smoke stream appears homogeneously, with less interrupts. But I dare to say that I don't like the "flying glowworm effect" near the flames, to me it looks rather like burning wood wool. So I installed the mod without the SmokeLoop01.dds (using stock file instead), now appreciating a completely satisfying appearance.
Concerning AilMoon 1.5
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One more time thank you, wonderful texture maps. One of the first mods I used with SH5.
As some people mentioned before, the lunar phases in the game are not correct. In reality, the sunlit side always points to the sun. That's why you see e. g. the Waxing crescent moon at afternoon and post-dusk, but not pre-dawn in the morning hours. Different in the game.
Therefore, I reworked the moon and halo texture files and replaced each single phase by it's counterpart. While fixing the illuminating bug, my rework introduced another error. Now the lunar phases develop in the wrong direction. Starting with New moon you'll see the Waning crescent followed by the Last quarter and so on during the synodic cycle.
Meanwhile, I think that there's no solution, due to limitations in the game design. Annoying, but after all, it's not a planetarium software...
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