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Earlier threads claim that the time compression above which fatigue will not increase (or decrease, depending on your perspective) is set by the "3d Render=" option, which defaults to "3d Render=32".
Does anybody know if this is true?
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Yes it is. Fatigue will operate only under the TC set for 3D render.
Some time ago Kaa created a fatigue model I liked much, but that was dropped for unknown reasons. By setting 3D render to 1024 (Or whatever maximum TC you had), and giving all crew small fatigue values, they became exhausted over a period of months, hence making a good representation of overall fatigue in patrol. You didn't need to move crewmen around any more, they just tired always the same -and a bit faster during storms if surfaced-. I think this was a very good representation of one aspect involved, i.e. overall fatigue. Other models liek the one you are exploring represent better the normal watch shifts during patrol, but when a crewman is rested, he is as rested as if he had not been already one month in patrol. I prefer the other method, and as with all these simulations goes, it's always a trade-off; rarely will you be able to say "this or that is more realistic" ... it's a matter of choosing what aspect of reality you prefer to simulate in such a limited enviroment.