Units max visual distance is based off of what type of unit it is in TMO.
Hard numbers off the top of my head that i usually don't spout out (cause its like a major spoiler)
- Merchants max visual distance is meant to be 6,000 meters.
- Escorts (DD/ DE), max visual distance is meant to be 9,000 meters.
- Capital warships, (BB, CVE, CV, etc) is intended to be.. offhand.. i think about 12 or 14 000 meters, i forget. Probably 12.
- Planes have a massive visual distance that would make you crap your pants. Around 30 KM if memory serves.
Note i said, "meant to be" or "intended". The max visual range specified in the data/library/AI_Visuals.dat isn't the range they actually see at. Due to various environmental effects you actually have to overcompensate to get the desired daytime detection radius. For example, if I want a tin can to be able to detect me at 9,000 meters if im doing something stupid like crusing at 15 knots with my broadsides to him, then I may have to set the detection radius up to 10,000 meters, 10,500, or even 11,000 in order to illicit a response at 9,000 meters. night time is a different story, Max distance, i believe is hardcoded to be 60% of what it is in the day time if memory serves correctly. And even then, detection range will vary depending on envirmental variables like wind and fog, both in day or night. This is why detection can vary so much. I tended to adjust max detection range based on clear/calm weather.
( This is why enviormental mods screw up the AI detection settings. Just FYI. )
If RSRD changes the visuals, or the enviormnment, i have no idea. I'm just saying what *I* set them at.
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