Earlier threads claim that the time compression above which fatigue will not increase (or decrease, depending on your perspective) is set by the "3d Render=" option, which defaults to "3d Render=32".
Does anybody know if this is true?
Also, how exactly do the fatigue coeficients work, in practice, and how do they interact with FatigueStep? Does anybody know the formula for this?
Last edited by sub_optimal; 10-06-10 at 09:16 PM.
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